![]() ![]() The random modifier is a multiplier between 90% and 110%. For example, the 'return item' contract has a value of 400 and the 'find artifact' contract has the highest value of 2,000. The type variable is set for each contract according to its inherent difficulty. To keep hard-earned money it's also important to manage expenses:Ī main source of income throughout the whole game. Sources of income are quite obvious but effectively tapping into them can prove challenging: ![]() The effects of each setting is displayed in the tables below:Įconomic difficulty and resources max valuesĪ recurring problem, especially in the early game. But given their complexity, they will be studied on their own.Īt the start of a new campaign, players can set the economic difficulty and starting funds. Mercenaries and equipment could also count as resources. In Battle Brothers, resources include (the game currency),, , and. 5.1.1 What ambition should I pick in the early game?Įconomy relates to the management of resources.2.2.6 Which are the most powerful backgrounds for hire?.2.2.5 Which are the most cost-effective backgrounds for hire?.2.2.4 Should I recruit backgrounds to fit a role or make with what I get?.2.2.3 How is a recruit daily wages calculated?.2.2.2 How is a recruit hiring cost calculated?.1.1.3.1 Should I repair damaged equipment before selling it?.1.1.2.1 How can I increase trade profitability?.1.1.1.3 What influences contract difficulty?.1.1.1.2 Should I negotiate for better payment?. ![]()
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